Hyperion Project

Published in: MFC · C++ · Simulation · Direct3D
Type: Open Source

Screenshots of the Hyperion project

The Hyperion project aims at simulating the deformation of solids in real-time. This project was born during my third year of study at l’Ecole des Mines d’Alès. The underlying method is based on the Finite Element Analysis, and is extensively covered in articles (Part 1, Part 2).

The project got some attention in Gamedev and in Joystick, a video-game magazine leader in France.

References

(Rebours, 2001) (Rebours, 2001)
  1. Rebours, P. (2001). Real time deformation of solids, Part 1 (Gamedev, Ed.). https://gamedev.net/reference/articles/article1459.asp
      @online{gamedev1,
      title = {Real time deformation of solids, Part 1},
      url = {https://gamedev.net/reference/articles/article1459.asp},
      author = {Rebours, Pierre},
      year = {2001},
      month = aug,
      editor = {Gamedev},
      day = {28}
    }
    
      
  2. Rebours, P. (2001). Real time deformation of solids, Part 2 (Gamedev, Ed.). https://gamedev.net/reference/articles/article1601.asp
      @online{gamedev2,
      title = {Real time deformation of solids, Part 2},
      url = {https://gamedev.net/reference/articles/article1601.asp},
      author = {Rebours, Pierre},
      year = {2001},
      editor = {Gamedev},
      month = dec,
      day = {9}
    }